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<title>quantumrat's CGPortoflio Gallery</title>
<link>http://quantumrat.cgsociety.org/gallery/</link>
<description>quantumrat's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Reflection and Wonderment</title>
	<link>http://quantumrat.cgsociety.org/gallery/657467</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1217653145_small.jpg"><br><br>High resolution (3ds Max 9) model, using Zbrush 3.1-painted displacement and normal maps, Mental Ray SSS shaders, as well as Hair and Fur.<br />
<br />
This is the portrait closeup of the model used in my previous piece, Three Views of a Young Woman.<br />
<br />
*The camera is positioned at a slight angle from what might have been a full frontal portrait, so more of the earring could be glimpsed.<br />
<br />
I would greatly appreciated feedback for finishing touches!<br />
<br />
]]>
	</description>
	<pubDate>Sun, 27 Jul 2008 21:09:42 +0000</pubDate>
	</item>
	<item>
	<title>Three Views of a Young Woman - The Artist</title>
	<link>http://quantumrat.cgsociety.org/gallery/655191</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1217611375_small.jpg"><br><br>High resolution model (3ds Max 9) features Zbrush 3.1-painted displacement/normal maps, Mental Ray SSS shaders, as well as Hair and Fur, for the hair and braid.<br />
<br />
My goal was to create the likeness of an attractive, elegantly-dressed girl who was also relatively modest and approachable <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />. Generated over many months on weekends and free time. I learned alot! <br />
<br />
Interested in suggestions for finishing touches...<br />
]]>
	</description>
	<pubDate>Sun, 20 Jul 2008 23:06:54 +0000</pubDate>
	</item>
	<item>
	<title>Dental Study</title>
	<link>http://quantumrat.cgsociety.org/gallery/591693</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1202094065_small.jpg"><br><br>This dental study modeled from a live subject and molds taken from dental impressions, using 3ds Max 9 and Zbrush 3.1. Model uses 3ds Max architectural materials, and textures painted in Zbrush 3, including diffuse color, displacement, and normal maps.]]>
	</description>
	<pubDate>Mon, 04 Feb 2008 00:25:34 +0000</pubDate>
	</item>
	<item>
	<title>The Pollenator</title>
	<link>http://quantumrat.cgsociety.org/gallery/578588</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1200174379_small.jpg"><br><br>The Pollenator's name derives from its form, which follows that of a humming bird. It has also been said to resemble a frog, a bat, and a moth. It is a refined flying apparatus, capable of terrestrial and aquatic landings. Balance is perfected when possible with additional landing structures that clasp the ventral glider perch. It has simple controls made possible by highly sophisticated artificial intelligence technology. To enter the craft, the dorsal grilled grass surfaces slide across each other, and it is conventional for the pilot, passengers, and luggage to be lowered from above. It is armed with a crossbow, the &quot;stinger&quot;, which is automatically reloaded upon fire. A work of whimsy by an artist who hates flying. But maybe in another universe...<br />
<br />
High poly geometry, high res texturing, large scale render, 3ds Max, Photoshop (texturing), Scanline Renderer.]]>
	</description>
	<pubDate>Tue, 01 Jan 2008 22:30:06 +0000</pubDate>
	</item>
	<item>
	<title>The Pollenator, Game Vehicle</title>
	<link>http://quantumrat.cgsociety.org/gallery/579946</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1199505131_small.jpg"><br><br>Game vehicle features low/med poly geometry, 3ds Max. Uses five materials, 512 x 512 textures, including diffuse, bump, normal, specularity, self-illumination and reflection maps. Generated in Photoshop.<br />
<br />
This is a fairly complex vehicle model, intended for use in a next gen engine. Decorative elements could be easily removed to lower poly count.<br />
<br />
The Pollenator's name derives from its form, which follows that of a humming bird. It has also been said to resemble a frog, a bat, and a moth. It is a refined flying apparatus, capable of terrestrial and aquatic landings. Balance is perfected when possible with additional landing structures that clasp the ventral glider perch. It has simple controls made possible by highly sophisticated artificial intelligence technology. To enter the craft, the dorsal grilled grass surfaces slide across each other, and it is conventional for the pilot, passengers, and luggage to be lowered from above. It is armed with a crossbow, the &quot;stinger&quot;, which is automatically reloaded upon fire. <br />
]]>
	</description>
	<pubDate>Sat, 05 Jan 2008 03:06:23 +0000</pubDate>
	</item>
	<item>
	<title>Game Instructor Game Character</title>
	<link>http://quantumrat.cgsociety.org/gallery/562774</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1195496763_small.jpg"><br><br>I just finished constructing an all new, original (model/texture/AND rig) game character, derived from a previous 3d portrait and additional concept art. I have successfully imported the character into Unreal with a simple run cycle. I also intend on creating a high poly version, delving into Zbrush 3.]]>
	</description>
	<pubDate>Sun, 18 Nov 2007 06:20:25 +0000</pubDate>
	</item>
	<item>
	<title>18th Century French Blunderbuss</title>
	<link>http://quantumrat.cgsociety.org/gallery/563478</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1195531362_small.jpg"><br><br>Low-poly/low-res game weapon compared to high poly model. 3ds Max 9, Textures painted in Photoshop CS3. Based on actual antique. ]]>
	</description>
	<pubDate>Tue, 20 Nov 2007 04:02:49 +0000</pubDate>
	</item>
	<item>
	<title>The Sanctuary</title>
	<link>http://quantumrat.cgsociety.org/gallery/551387</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/298934/298934_1192646340_small.jpg"><br><br>From &quot;The Sanctuary&quot;, 2007,<br />
a short animation by Celeste Masinter<br />
To view: http://www.celestemasinter.com/Masinter_Celeste_DemoReel.htm<br />
<br />
-- This piece exhibits high-poly modeling and high-res texturing of a variety of objects, including furniture, architecture, rock, animal and organic life. My personal ambition was to create a secluded and mysterious space, inspired in part by the puzzle-solving adventure games I love best. It was also an adventure in experimentation, so as to expand my modeling and texturing vocabulary to the benefit of the classes I teach. The visuals were achieved in 3ds Max, with help from  Photoshop (textures and glow) and Zbrush. Rendered with default Scanline renderer. --<br />
<br />
buy &quot;The Sanctuary&quot; poster: http://www.deviantart.com/print/1565073/<br />
<br />
]]>
	</description>
	<pubDate>Wed, 17 Oct 2007 18:39:01 +0000</pubDate>
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