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Celeste Masinter
quantumrat


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USA

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The Pollenator, Game Vehicle
3ds max, Photoshop
January 2008


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Game vehicle features low/med poly geometry, 3ds Max. Uses five materials, 512 x 512 textures, including diffuse, bump, normal, specularity, self-illumination and reflection maps. Generated in Photoshop.

This is a fairly complex vehicle model, intended for use in a next gen engine. Decorative elements could be easily removed to lower poly count.

The Pollenator's name derives from its form, which follows that of a humming bird. It has also been said to resemble a frog, a bat, and a moth. It is a refined flying apparatus, capable of terrestrial and aquatic landings. Balance is perfected when possible with additional landing structures that clasp the ventral glider perch. It has simple controls made possible by highly sophisticated artificial intelligence technology. To enter the craft, the dorsal grilled grass surfaces slide across each other, and it is conventional for the pilot, passengers, and luggage to be lowered from above. It is armed with a crossbow, the "stinger", which is automatically reloaded upon fire.

 
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